C++
#include<bits/stdc++.h>
using namespace std;
#define endl '\n'
#define ll long long
struct PT {
ll x, y;
PT operator+(PT p) {return {x+p.x, y+p.y};}
PT operator-(PT p) {return {x-p.x, y-p.y};}
PT operator*(ll d) {return {x*d, y*d};}
PT operator/(ll d) {return {x/d, y/d};}
long long CrossProd(const PT &p) const {
return x * (long long)p.y - y * (long long)p.x;
}
bool operator<(const PT &p) const {
return make_pair(x, y) < make_pair(p.x, p.y);
}
};
bool operator==(PT a, PT b) {return a.x == b.x && a.y == b.y;}
bool operator!=(PT a, PT b) {return !(a == b);}
ll sq(PT p) {return p.x*p.x + p.y*p.y;}
double abs(PT p) {return sqrt(sq(p));}
ll dot(PT v, PT w) {return v.x*w.x + v.y*w.y;}
ll cross(PT v, PT w) {return v.x*w.y - v.y*w.x;}
void solve() {
PT x, y, p;
cin >> x.x >> x.y >> y.x >> y.y >> p.x >> p.y;
long long crss = cross(x - p, y - p);
if ( crss == 0 ) {
cout << "TOUCH" << endl;
} else if ( crss > 0 ) {
cout << "LEFT" << endl;
} else {
cout << "RIGHT" << endl;
}
}
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
int t = 1;
cin >> t;
while (t--) {
solve();
}
return 0;
}