Line Segment Intersection

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Implementation

C++

                                #include<bits/stdc++.h>
using namespace std;
//#define INF 2147483647
#define INFL 9223372036854775807
#define pii pair<int,int>
#define F first
#define S second
#define mp make_pair
#define pb push_back
#define ll long long
#define ull unsigned long long
#define M 1000000007
#define FASTIO ios_base::sync_with_stdio(false);cin.tie(NULL); cout.tie(NULL);
#define take(x) scanf("%d",&x)
#define DE(x) printf("\ndebug %d\n",x);
#define vout(x) for(int i=0;i<x.size();i++) printf("%d ",x[i]);
#define pie acos(-1)
#define MOD 998244353

mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
int my_rand(int l, int r){return uniform_int_distribution<int>(l,r) (rng);}


struct pt {
    long long x, y;
    pt() {}
    pt(long long _x, long long _y) : x(_x), y(_y) {}
    pt operator-(const pt& p) const { return pt(x - p.x, y - p.y); }
    long long cross(const pt& p) const { return x * p.y - y * p.x; }
    long long cross(const pt& a, const pt& b) const { return (a - *this).cross(b - *this); }
};

int sgn(const long long& x) { return x >= 0 ? x ? 1 : 0 : -1; }

bool inter1(long long a, long long b, long long c, long long d) {
    if (a > b)
        swap(a, b);
    if (c > d)
        swap(c, d);
    return max(a, c) <= min(b, d);
}

bool check_inter(const pt& a, const pt& b, const pt& c, const pt& d) {
    if (c.cross(a, d) == 0 && c.cross(b, d) == 0)
        return inter1(a.x, b.x, c.x, d.x) && inter1(a.y, b.y, c.y, d.y);
    return sgn(a.cross(b, c)) != sgn(a.cross(b, d)) &&
           sgn(c.cross(d, a)) != sgn(c.cross(d, b));
}

int main(){
    int tc;
    cin>>tc;
    for(int t=1;t<=tc;t++){
        pt p1,p2,p3,p4;
        cin>>p1.x>>p1.y>>p2.x>>p2.y>>p3.x>>p3.y>>p4.x>>p4.y;

        if( check_inter(p1,p2,p3,p4) ) cout<<"YES"<<endl;
        else cout<<"NO"<<endl;

    }

}